Machinima, fully integrated across the Warner Bros. family since being acquired in November 2016, boasts one of the largest and most targeted millennial audiences in the entertainment industry. The company has become a truly massive, cross-platform gamer entertainment service that delivers content everywhere the gamer community consumes media.
“It has been an amazing 12 months at Machinima. As we integrated into the Warner Bros. family, we were able to truly take the time to evaluate what Machinima is and what our true ‘north’ is,” said Arons, who joined the company in March 2016. “We have gone through an incredible transformation from a YouTube network to a cross-platform gamer entertainment service with substantial scale. Now, we want to truly define what that means and what we are. With our new brand identity, we are looking to evolve our brand presence to further excite our talent, fans and partners.”
“Machinima is building on a solid foundation that is resonating with its growing audience while celebrating the best fandoms and gamer content,” said Craig Hunegs, President, Business and Strategy, Warner Bros. Television Group and President, Warner Bros. Digital Networks. “This rebranding highlights Machinima as one of the most unique and successful platforms in the industry.”
Armed with a new vibrant logo (attached) and supercharged by Warner Bros., Machinima is ready to champion the immense gamer community through a revamp of:
• Cross-Platform Distribution - Over the past two years, Machinima has turned itself into a cross-platform gamer entertainment service delivering content everywhere its audience consumes media. Most recently, Machinima became one of a select group to launch a 24/7 channel on the streaming platform Twitch and launched its first original series for Facebook Watch, the reality gamer dating series “Co-op Connection.” The company will be launching its next two Facebook series, “Gaming Rap Battles” and “Win, Mine or Die,” this spring.
Led by hit series such as “Chasing the Cup” and “Transformers: Titans Return,” Machinima has also become a must-have programming launch partner for go90 (Verizon), Amazon Prime Direct, Xumo, VRV, Comcast Watchable and Playstation Vue. It delivers content through the most powerful partners in the world’s biggest markets, including AMC Networks Iberia in Spain, Portugal and Mexico, Studio+ in multiple international markets and Sohu, which provides Machinima with a critical presence in the enormous Chinese market.
Of course, Machinima’s own social presence engages fans daily across social platforms Facebook, Instagram, Twitter, Twitch and Snapchat.
• Event Programming – Machinima is expanding its brand by creating new live event-based programming assets that enable influencers to engage with fans and games they love. This new slate of programming includes:
o Machinima: Game On - features exclusive gamer fan programs and tournaments at events like PAX South, PAX East, E3, PAX West, and TwitchCon which will be streamed globally.
o Body Count Fighting - Machinima brings the best fighting players on the scene to go toe-to-toe in top fighting games “Injustice 2,” “Mortal Kombat,” “Street Fighter” and “Tekken.” These live eSports tournaments, which occur at Machinima’s studio and at select eSports/gamer tournaments, occur about every 6-8 weeks.
o VR Power Hour – Machinima enables influencers and fans to get hands-on with the latest technology in VR, AR and Mixed Reality
o Game Night - Machinima invites a few hundred of our closest pals for laughs and game-play across multiple titles in this next-gen online LAN party.
• Talent Network – To better serve its talent and long-term creative vision, Machinima is realigning its talent network to develop and launch a new slate of content around four key content verticals: Action/First Person Shooters, Role Playing Games, Fighting/Sports games and Sandbox games. Machinima and its talent will co-develop a new suite of channels that provide a deep-dive into each vertical.
• Expanded Long-Form Programming Slate – Machinima has enjoyed some of the most successful digital series of all-time based on gaming and entertainment IP, including “Transformers: Combiner Wars” and “Titans Return,” “Mortal Kombat: Legacy,” “Street Fighter: Assassin’s Fist” and “Resurrection,” “Chasing the Cup,” and more. Machinima will continue expanding its long-form content output on the most critical premium digital platforms as it establishes stronger partnerships with games publishers to develop series around the iconic games that Machinima’s global audience is obsessed with.
• Warner Bros. Integration – As a digital powerhouse in the Warner Bros. family delivering the millennial gaming audience, Machinima has become a critical marketing partner for studio divisions, including WB Pictures, Warner Bros. Interactive Entertainment (WBIE), DC Entertainment and The CW. Since the company was acquired a year ago:
o Machinima has launched influencer-driven content initiatives for multiple Studio properties, including New Line Cinema’s “IT,” Warner Bros. Pictures’ “Kong: Skull Island,” DCE’s “Doomsday Clock,” Warner Bros. Interactive Entertainment’s “Injustice 2,” “Middle-earth: Shadow of War” and many others.
o Programmed and livestreamed WBIE’s presence at the three-day 2017 E3, crafting more than 15 hours of content and reaching more than 8 million fans worldwide.
o Worked with WBIE and The CW to launch season 4 of Machinima’s “Chasing the Cup: Injustice 2,” the docu-reality series that profiled top “Injustice 2” players as they trained, traveled and competed in a series of qualifying eSports tournaments that led up to the Injustice 2 Pro Series Championships.
o Machinima’s Business Intelligence team provides data and insight on how Warner Bros. can effectively drive awareness and engagement among its audiences and Machinima’s community of gamer fans.
Since its inception, Machinima has been instrumental in the transition of gaming from a niche behavior to a mass consumer pastime and prevailing social video content format. With its new rebrand and full integration into Warner Bros., Machinima will continue defining the intersection of gaming and entertainment, and super-serve the gamer community.
Machinima is the premier provider of digital content at the intersection of gamer entertainment and culture. Supercharged by parent company Warner Bros., we empower talent and fuel fan engagement across platforms. We create entertainment content for a community passionate about video games, animation, and endless forms of pop culture. With a focus on scripted, topical and gamer programming, and a talent network of thousands of influencers, Machinima reaches over 140M viewers each month.
Machinima is a division of Warner Bros. Digital Networks.
About Warner Bros. Digital Networks:
Warner Bros. Digital Networks is responsible for creating and building the Studio’s digital footprint and OTT video services, producing digital native content, and harnessing the power of social media through Machinima. As part of Time Warner's overall growth strategy, WBDN works closely with sister divisions Turner and HBO. WBDN’s current portfolio includes Boomerang (a partnership with Turner), DramaFever, Machinima, Stage 13, Uninterrupted (a partnership with LeBron James and Maverick Carter), Ellen Digital Ventures (a partnership with Ellen DeGeneres), FilmStruck International (a partnership with Turner International’s Digital Ventures & Innovation Group) and a DC-branded service debuting in 2018. Warner Bros. Digital Networks’ premium programming puts fans at the intersection of entertainment, sports, gaming and pop culture, reaching audiences anywhere, across any platform.