(February 15, 2011 – Burbank, CA) – Warner Bros. Interactive Entertainment announces “Sesame Street: Once Upon a Monster,” an innovative, engaging and funny, new video game on Kinect for Xbox 360. Being developed by award-winning Double Fine Productions, “Sesame Street: Once Upon a Monster” will be available in Fall 2011. In a truly original interactive experience, young players join Cookie Monster, Elmo and other Sesame Street characters as they explore a living storybook titled “Once Upon a Monster.” In the book, they make new zany monster friends from the “Once Upon a Monster” world and share in their adventures, solving problems, forging friendships and learning key life skills along the way. Parents and children literally become part of the whimsical storybook adventure by getting active together through dancing, jumping, flying and more. “As a mother, I couldn’t be more thrilled with the inspiring activities we’ve created for kids and families to play together in ‘Sesame Street: Once Upon a Monster,’” said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “Combining Double Fine Productions’ talent for making highly creative games and the beloved Sesame Street brand, the game mixes original gameplay with a memorable learning experience.” “It’s great to be working with Warner Bros., especially on a game like ‘Sesame Street: Once Upon a Monster,’ which brings together so many things we all care about,” said Tim Schafer, President and CEO of Double Fine Productions. “‘Sesame Street’ had a profound effect on me, and many members of the Double Fine team, when we were children. So did video games. Now many of us are parents and we want to share with our kids the great experiences we had, but also the completely new ones made possible by cutting-edge technology like Kinect for Xbox 360. So it’s a labor of love on many levels.” Guided by a social and emotional curriculum set forth from Sesame Workshop, the non-profit educational organization behind “Sesame Street,” young players engage in activities that promote lifelong lessons about making friends, cooperation, and recognizing and labeling emotions. “We are excited to collaborate in the development of this game where families can play together, be physically active, and parents have the opportunity to foster the social and emotional development of their children,” said Rosemarie Truglio, Vice President of Education & Research at Sesame Workshop. About Warner Bros. Interactive Entertainment: Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles. About Sesame Workshop: Sesame Workshop is the nonprofit educational organization that revolutionized children’s television programming with the landmark “Sesame Street.” The Workshop produces local Sesame Street programs, seen in over 140 countries, and other acclaimed shows to help bridge the literacy gap including “The Electric Company.” Beyond television, the Workshop produces content for multiple media platforms on a wide range of issues including literacy, health and military deployment. Initiatives meet specific needs to help young children and families develop critical skills, acquire healthy habits and build emotional strength to prepare them for lifelong learning. Learn more at www.sesameworkshop.org. About Double Fine Productions: Double Fine Productions is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.