(April 17, 2007 – Burbank, CA) – Warner Bros. Interactive Entertainment will launch the all-new “LOONEY TUNES: DUCK AMUCK”™ videogame in fall 2007, starring the infamously short-tempered and devious Daffy Duck in stylus-based gameplay for the Nintendo DS™ system. Published by Warner Bros. Interactive Entertainment and developed by WayForward Technologies, “LOONEY TUNES: DUCK AMUCK” lets players wield the Nintendo DS™ stylus to irritate, aggravate and infuriate their own Daffy Duck in humorous ways. In the game inspired by the classic Duck Amuck cartoon, players will compete against Daffy through a series of mini-games that range from retro inspired favorites to modern, innovative gameplay interactions, with the goal of driving Daffy’s temperature, and his temper, through the roof. “LOONEY TUNES: DUCK AMUCK” will also feature wireless game play allowing players to not only gang up on Daffy as a team but also battle each other in head-to-head competition. “’LOONEY TUNES: DUCK AMUCK’ gives gamers and all Daffy Duck fans a brand new experience and total control in tormenting the heated duck all in good Looney Tunes fun,” said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. “The imaginative gameplay puts players in the creator’s role with the Nintendo DS™ system incorporating individual and competitive play with the beloved Daffy Duck character.” “LOONEY TUNES: DUCK AMUCK” will release day-and-date this fall with “LOONEY TUNES: ACME ARSENAL”™, a next and current generation console adventure for the Xbox 360™ video game and entertainment system from Microsoft, the Wii™ system and the PlayStation®2 computer entertainment system. About Warner Bros. Interactive Entertainment Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier publisher, licensor and a developer of entertainment content for the interactive space across all current and future platforms, including consoles, PC-based gaming and wireless applications.
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